02 May 2008

An Intro to Arc of Fire

I thought it might be useful for anyone thinking of joining us for the game to have a brief outline of how Arc of Fire works.


Two Crucial Numbers

Units have a TAC score from 4 (the best) to 8 (the worst). TAC represents training and general tactical competence. In addition to TAC each figure has a Morale score. Again 4 is best, 8 is worst. Figures roll against their Morale to avoid being pinned down by incoming fireand to recover from being pinned down (Broken). Units also roll against Morale at the end of the turn. Morale is rolled on a d10 (or a d6 if the figure is wounded).

Two More Crucial Numbers

At a given range (in inches) a weapon has two factors, say 5/7. The first is against soft targets (people), the second against hard targets (vehicles including trucks, bunkers etc.). Roll as many d10 as indicated (e.g. SMGs roll 3 dice). With our factor of 5, a roll of 5 (the number required exactly) causes a Morale check. Rolling 6 also causes a Morale check but at -1 to the die roll. A roll of 7 is a wound and 8 or more takes the figure out of the game (either dead or seriously wounded).

Cards - Play Yours Right

At the core of AoF is its card activation system. The sequence in which units are activated is determined by turning over playing cards. Each unit in the game is activated on two cards. So, for example, it might be that the Andreivian Turk AAMG team is activated on both of the black Aces. In our case, any particular pair of cards will activate several units at different locations.

Moving Out of Turn

In AoF, units can act out of turn by one of two methods. A unit can use Opportunity Fire to engage enemy units that move within sight.  This is subject to three provisos - (1) the firing unit must be in Defence Mode, (2) it must spot the enemy and (3) it must have a card left to play remaining in the deck.   By using Opportunity Fire it sacrifices its chance to move on its next card.

Alternatively, a player may hold on to one card as an “initiative card” to be played later.  This can be used to interrupt another unit's turn but it requires a successful TAC to achieve.  In our game Initiative Cards are limited to one per player at any one time and they only apply to one unit at a time (any additional units activated on the same card are activated as usual).


Action a la Mode

Arc of Fire units are always in one of three Modes - Advance, Defence or Confused.

  • In Advance Mode some of your figures can move while others fire.
  • In Defence Mode, none may move, any or all can fire. You also get bonuses in cover and the ability to use opportunity fire.
  • In Confused Mode you can move or fire. If any element of the unit fires, none may move. If any move, none may fire.


That'll do.  You'll pick it up easily enough.

30 April 2008

Downtown Tuzkhur Real Estate

At Triples back in March I bought a couple of Shellhole Scenics Buildings. This is the first of them painted up.






I've been inspired by Rob Rowell's excellent work on the Esci Italian Country House kit as showcased on The Guild. Rob uses a combination of pale base colours, washes and dry-brushing. I can't compete with his quality but I'm reasonably happy with this.

10 April 2008

Borrowed Buildings

My good mate Will McNally from Wills Wargaming Blog who is also a member of our club has offered us the use of some buildings he has constructed.

You can see the finished buildings at this page.

09 April 2008

Gauntlet Webpage

Our club webmaster for Deeside Defenders has now updated the details of the Gauntlet show where this game will be put on.

Gauntlet 2008

US Forces

I've now got my part of the US Forces painted up. Again these are plastic figures. These are a few troops with the M1 from Mongoose (pre painted).



Here's more troops with cheap Hummers from local Asda toy store. They had to be re-painted though as they were green when bought.



I'm still ploughing through the trees, I have some SAS on the painting table which are in counter terrorist suits. Maybe we could have these dropped into towns along the way to clear housing.

Also today the Russian Federals and Chechen fighters arrived from Harfields. These will be painted up as the Andrevian Turks methinks.

I'm also looking at borrowing some buildings for the day, more pictures soon.

02 April 2008

The Militia



These are the militia, figures are Caesar urban Resistance Fighters. In the background is a technical which they have cobbled together to give themselves some firepower. (Mongoose Battle Evolution model).

Behind the Technical you can make out one of the cake decoration palm trees.

I'm now working on the US Soldiers and SAS Unit.

01 April 2008

On The Workbench

This is my contribution to the project:

US Infantry - plastics
M1A2 Abrams MBT - Prepainted tank by Mongoose
7 x Humvee's - Asda Specials (need a repaint though)

To assist the NATO forces I was thinking of a brick of SAS that could be landed from the lake to help the local Andrevian Armenians.

I also thought that the Armenians might put some of the local populace into service as Militia to fend off the Andrevian Turks whilst waiting NATO. (These are all painted just waiting basing).

I have lots of palm trees which are cake decorations, I'm just devising a way of basing them that makes them more solid for the table.

Pictures to follow soon.