04 November 2011

6mm Air Support

In an effort to build up some momentum for a 6mm scale Andreivia game I've started painting some toys.    This is a Su-15 interceptor in Andreivian markings.


And this is a MiG-21.  both on the workbench I'm afraid.  Prettier photos to come later when I've got a few more models produced.


13 October 2011

Big River

The Latvians are a very literal race sometimes.  The big river west of Riga is called Lielupe which means The Big River.  I suspect the Andreivians probably have a similar approach.  The Krupnehr, then is both the Andreivian for "big river" and the name of the large waterway that forms at least part of the international frontier between Georgia and northern Andreivia.

We know from the last game (Spetsnaz at Tcherbevan) that the second phase of the Andreivian Civil War began with the Russians invading the north of the country.   We also know that Andreivian government forces valiantly resisted that move.

So, the Russians (having presumably blackmailed the Georgians into given them transit rights) need to cross the Krupnehr in order to reinforce their recent airborne assault on the capital.  Of course we've done a couple of river crossing scenarios over the last couple of years so what can we do to make this one a bit different?

Helicopter assaults on each end of the bridge?  Naval Spetsnaz landing from submarines off the coast?  Andreivian Government riverine forces attempting to intervene?

Any ideas for the game gratefully received.  Remember we want a participation game so we want some short roles for players to slot in and try the game for a few turns.

We also need potential contributions of stuff.  I have an old scratchbuilt A4 Skyhawk which I'll repaint in Andreivian colours (to match my 20mm version) and my research suggests the Andreivians also had Su-15 Flagons.  Does anyone fancy building some 1/300th scale boats?  Patrol craft?  Coasters?  Maybe a partially submerged submarine?

19 July 2011

Andreivia in 6mm scale?

So far all of the Andreivian games have been played in 20mm scale.  This is of course the right and proper scale for skirmish games.  Apparently other scales can also be used but only by freaks and perverts who are lower than a maggot in the eyes of real wargamers.

However, 6mm scale is acceptable for bigger, grand tactical games.  And it's been suggested that next year's SOTCW participation game might be Cold War Commander in Andreivia.  The constraint is that we want to use The Baggage Train's giant Arnhem Bridge model.   For details of SOTCW games past see the SOTCW Events blog:

http://sotcw.blogspot.com/

27 November 2010

Spetsnaz Seize Tcherbavan Airport

Today saw the beginning of what may prove to be a prolonged Russian involvement in the Andreivian Civil War. VDV Spetsnaz forces attacked the International Airport of the national capital Tcherbevan.

The picture below shows the scene of the action. On the left are the control tower and terminal building and on the right a SA-2 Guideline anti-aircraft missile and the military radar installation. Andreivian Airlines and AlpAiraircraft can bee seen near the runway.

The action opened with Russian Spetsnaz forces advancing down the runway having been heli-dropped at its far end. Platoon commander Will McNally deployed his platon HQ squad mounted in their BMD fighting vehicle and raced to capture the SAM only to see it destroyed by a single shot from Ian Shaw's second section's BMD. The resulting explosion and fuel fire would illuminate that part of the battlefield for the remainder of the action.

The third Russian section (and accompanying sniper team) were controlled by Rob Connolly. Rob was the first to try out our darts-based mechanism for off board artillery fire. All he had to do was to hit the dartboard to determine where the artillery arrived. As you can see this was clearly easier said than done...

Eventually some Andreivian artillery bracketed Will's first squad as they deployed near the burning SAM.

While some scored a near direct hit on Rob's sniper team (who amazingly survived).

The Andreivian airport guards (commanded by Phil Gray) soon fled the scene but not before they had called in reinforcements including a T-62 tank which soon made burning scrap metal of Ian's BMD (and then Will's too).

An Andreivian motor rifle section in a BMP-1 didn't last long but an Andreivian Air Force Skyhawk did put in an appearance. Just after this photo was taken it was driven off by heavy ground fire.

Finally, the T-62 took care of the final BMD but not before Rob's section had secured the air traffic control tower and begun to call in Russian air support.

We called time at this point. A marginal Russian victory but only very marginal - the main force will not find a completely pacified landing zone when it arrives. Here are most of the team (l to r) Richard Crawley, Rob Connolly, Will McNally, Ian Shaw and Phil Gray.
And here's the other team photo (Rob, Ian, Phil, Will, and rules consultant Mike Ahern).

Finally, we decided to see how my recently painted MiG27 would do against the T-62. Targeting was spot on and two full pods of unguided rockets made short work of the tank.
All in all, great fun. We must do this again some time.

07 November 2010

Tcherbevan Terrain Test

This afternoon I took advantage of the house being mostly empty to have a try out of the terrain layout for the next game. But first here's a random picture of the Russian AGS-17 grenade launcher team (built and painted by Neil MacDougall).

As an airfield, the terrain is pretty open. The runway is made from sheets of grey "magnetic foam" - 49p per A4 sheet from Hobbycraft.

The terminal building is the "important building" previously seen in down-town Tuzkhur. The radar station is also reused from a previous game but since taking the pic I've started toning down the vibrant red ground colour.

An air traffic control building is needed to go in the corner between the radar station and the terminal building.


Target for the Spetsnaz

I decided to have a go at resurrecting an old Airfix SA-2 Guideline missile to go near the runway at Tcherbevan International Airport.


The model is based on an old CD textured with sand from the dunes at Meols (near the venue of the game later this month). I shall probably add some static grass before the game.



26 October 2010

Spetsnaz At Tcherbevan

Unable to sleep tonight so I'm up at 2 a.m. posting details of the next Andreivia scenario. Here are the Russian forces:


First VDV Spetsnaz Squad (Tac 4)

Platoon Commander Assault rifle, Pistol 4L

BMD Driver Pistol 4

BMD Gunner Pistol 4

Gunner Clip-fed LMG 4

Grenadier RPG, Assault Rifle 4

Asst Gunner Assault Rifle 4

Asst Squad Leader Assault Rifle 4L

BMD-1 airborne infantry fighting vehicle


Second VDV Spetsnaz Squad (Tac 4)

Squad Leader Assault rifle, Pistol 4L

BMD Driver Pistol 4

BMD Gunner Pistol 4

Gunner Clip-fed LMG 4

Grenadier RPG, Assault Rifle 4

Asst Gunner Assault Rifle 4

Asst Squad Leader Assault Rifle 4L

BMD-1 airborne infantry fighting vehicle


Third VDV Spetsnaz Squad (Tac 4)

Squad Leader Assault rifle, Pistol 4L

BMD Driver Pistol 4

BMD Gunner Pistol 4

Gunner Clip-fed LMG 4

Grenadier Assault Rifle, GL 4

Asst Gunner Assault Rifle 4

Asst Squad Leader Assault Rifle 4L

BMD-1 airborne infantry fighting vehicle



VDV Spetsnaz Sniper Team (Tac 4, self-ordering unit)

Sniper Self-loading rifle 4

Spotter Assault Rifle 4



VDV Support Team (Tac 5)

Team Leader Assault Rifle 4L

Gunner AGS-17, Assault Rifle 5

Loader Assault Rifle 5



The Platoon Commander, if in a BMD or in the control tower, can call in air support in the form of a circling MiG 27.