09 June 2013

Optional rules for Tcherbevan

I've put together the following list of the optional rules in Arc of Fire that I'd suggest using (or not using) for the game at Crisis Point 2014.  Comments welcome.



Page
Rule
Use?
Notes
4
Excellent leaders
y
But restricted to units approved by umpires and listed in unit stats
5
Heroes and unit integrity
n
Not inclined to use Heroes
12
Direction of fire
y
No reason not to
12
Special camouflage
y
But restricted to units approved by umpires and listed in unit stats
14
Moving dismount
y
If anyone’s daft enough to use it
14
Jumping horses
y
If anyone’s daft enough to use it
18
Gunnery skill
y
But restricted to units approved by umpires and listed in unit stats
18
Tightly packed infantry targets
y
Easy enough to implement
20
Extremes
y
Easy enough to implement
24
Multiple vehicles in close attacks
y
Easy enough to implement
24
Special close combat weapons
y
But restricted to units approved by umpires and listed in unit stats
25
Snipers vs fortifications
n
Too powerful
25
Jamming
n
Slows down the game too much
25
Horrific KIA
n
Slows down the game too much
25
High ROF belt-fed LMGs
n
Inclined to leave it out and say no-one has enough ammo
25
Detailed infantry wound and KIA
n
Slows down the game too much
26
Canister Ammo
n
Simpler to leave it out
31
Light and medium mortar rate of fire
n
Inclined to leave it out and say no-one has enough ammo
32
Blind fire
y
Easy enough to implement
32
HE overhead fire
n
Simpler to leave it out
34
Ripple effect
n
Want to avoid the risk of players losing their force due to an unlucky series of die rolls
34
Destroyed unit retreat
n
Simpler to leave it out
35
Reorganisation of leaderless units
y
Allows people to keep playing a force that’s been unfortunate with Leader casualties
35
Hero and Panic
n
Simpler to leave it out
35
Heroes as Leaders
n
Not using Heroes
36
Entry and exit from buildings
y
Would have needed a house rule for this anyway
36
Fire from buildings
y
Would have needed a house rule for this anyway
36
Camouflaged field defences
n
Simpler to leave it out
47
Random Events
y
Best rule in the book!

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