Page
|
Rule
|
Use?
|
Notes
|
4
|
Excellent leaders
|
y
|
But restricted to units approved by umpires and listed in unit stats
|
5
|
Heroes and unit integrity
|
n
|
Not inclined to use Heroes
|
7
|
Initiative Cards
|
y
|
Need to think about how this will work with multiple units activating on the same card
|
12
|
Direction of fire
|
y
|
No reason not to
|
12
|
Special camouflage
|
y
|
But restricted to units approved by umpires and listed in unit stats
|
14
|
Moving dismount
|
y
|
If anyone’s daft enough to use it
|
14
|
Jumping horses
|
y
|
If anyone’s daft enough to use it
|
17
|
Suspected fire
|
y
|
But reserve the right to remove if the game is slowing down too much
|
18
|
Gunnery skill
|
y
|
But restricted to units approved by umpires and listed in unit stats
|
18
|
Tightly packed infantry targets
|
y
|
Easy enough to implement
|
20
|
Extremes
|
y
|
Easy enough to implement
|
24
|
Multiple vehicles in close attacks
|
y
|
Easy enough to implement
|
24
|
Special close combat weapons
|
y
|
But restricted to units approved by umpires and listed in unit stats
|
24
|
Grenades and close combat
|
y
|
Need to agree grenade loads, “special grenades” available only with umpires’ agreement.
|
25
|
Snipers vs fortifications
|
n
|
Too powerful
|
25
|
Jamming
|
n
|
Slows down the game too much
|
25
|
Horrific KIA
|
n
|
Slows down the game too much
|
25
|
High ROF belt-fed LMGs
|
n
|
Inclined to leave it out and say no-one has enough ammo
|
25
|
Detailed infantry wound and KIA
|
n
|
Slows down the game too much
|
26
|
Canister Ammo
|
n
|
Simpler to leave it out
|
31
|
Light and medium mortar rate of fire
|
n
|
Inclined to leave it out and say no-one has enough ammo
|
32
|
Blind fire
|
y
|
Easy enough to implement
|
32
|
HE overhead fire
|
n
|
Simpler to leave it out
|
34
|
Ripple effect
|
n
|
Want to avoid the risk of players losing their force due to an unlucky series of die rolls
|
34
|
Destroyed unit retreat
|
n
|
Simpler to leave it out
|
35
|
Reorganisation of leaderless units
|
y
|
Allows people to keep playing a force that’s been unfortunate with Leader casualties
|
35
|
Hero and Panic
|
n
|
Simpler to leave it out
|
35
|
Heroes as Leaders
|
n
|
Not using Heroes
|
36
|
Entry and exit from buildings
|
y
|
Would have needed a house rule for this anyway
|
36
|
Fire from buildings
|
y
|
Ian S has suggested 4 men can fire per window, 2 per door. Or we could just count the openings and divide by three?
|
36
|
Camouflaged field defences
|
n
|
Simpler to leave it out
|
47
|
Random Events
|
y
|
Best rule in the book!
|
13 July 2013
Updated Optional Rules
Ian S has pointed out that I missed out some of the optional rules from Arc of Fire when I originally posted the table. Here it is fixed.
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